![]() ![]() ![]() Each group of quests in these early areas tells a complete and interesting story that reveals the background and current state of the world. You can run through the first twenty levels without ever hitting a grind or facing lengthy travel times. Reflecting the lessons Blizzard has learned over the years, the new player experience for the draenei and blood elves is much more polished than for any other race in the game. ![]() Still, finding trainers for the newly opened classes in each faction is going to require a little extra work. On the plus side, there are a few draenei and blood elf NPCs and quest givers scattered throughout Azeroth, so new players won't feel totally alienated. We'd rather have seen each area a little less isolated with some meaningful connections to the existing lands of Azeroth. The draenei and blood elf starting lands are simply tacked onto the world with little attempt made to integrate them with their neighbors. Unfortunately, there's very little sense of connection between the new areas and the rest of the world. While the uproar over opening up all the classes to each faction isn't entirely without merit, we've yet to see exactly how the change will affect the overall balance of power on most servers or the effectiveness of raid groups. This new class offering for the Horde is balanced on the other side by letting draenei play as shamans. The fact that they offer Horde players the first chance to play a physically attractive character certainly has something to do with their popularity, but you can't discount that they're also the only Horde types that can play as paladins. The blood elves are clearly the more popular of the two races, at least on the servers we've played on. The new draenei and blood elf races give old players a chance to start over from a fresh perspective and give new players a fantastic introduction to the game. ![]()
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